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   <div id="projectname">Starshatter_Open
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   <div id="projectbrief">Open source Starshatter engine</div>
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&#160;

<h3><a class="anchor" id="index_o"></a>- o -</h3><ul>
<li>obj_type
: <a class="el" href="class_physical.html#a6c0701c3b48649aab8fa7c4ccd00e21c">Physical</a>
</li>
<li>obj_w
: <a class="el" href="class_steer_a_i.html#ae320c18387aee233e6e1f491672ce325">SteerAI</a>
, <a class="el" href="class_weapon.html#a751f30858d91b632dc9f7654defd5245">Weapon</a>
</li>
<li>objective
: <a class="el" href="class_mission.html#a4d10324cff7378be9d43b169ed1f7c17">Mission</a>
, <a class="el" href="class_steer_a_i.html#a69c6122f22eaea2b8359eeb45ce124b3">SteerAI</a>
, <a class="el" href="class_weapon.html#ad7aa96f953f091d90ba678df41c82b94">Weapon</a>
</li>
<li>objective_list
: <a class="el" href="class_flt_dlg.html#a8415c0de8ff591a514a19b748faf7384">FltDlg</a>
</li>
<li>objective_menu
: <a class="el" href="class_map_view.html#aeb112715ddae987ef97823bbe5d48b38">MapView</a>
</li>
<li>objectives
: <a class="el" href="class_debrief_dlg.html#a3297d86f3477f5e690b9a459ce27b089">DebriefDlg</a>
, <a class="el" href="class_element.html#a9a607263efbabf0b4e238a1da192689b">Element</a>
, <a class="el" href="class_mission_element.html#a0c0c0dece78084aa940c02d05ba76841">MissionElement</a>
, <a class="el" href="class_msn_obj_dlg.html#ab727dc452f71627ceb8b735c52eab74e">MsnObjDlg</a>
</li>
<li>objid
: <a class="el" href="class_net_game.html#a3e093be2529342af7580b7340b2fdd8c">NetGame</a>
, <a class="el" href="class_net_player.html#a97155e3833796a66401c183aa9aa4b1b">NetPlayer</a>
, <a class="el" href="class_sim_object.html#af08d08c917e449b101e7e3e3ca9d8dff">SimObject</a>
</li>
<li>objName
: <a class="el" href="class_l3_d_s.html#adb1c554667dabdfc1049838c08090e0d">L3DS</a>
</li>
<li>observe_list
: <a class="el" href="class_sim_observer.html#a3fe87e6bbf13018f8f78f76e4d5c4164">SimObserver</a>
</li>
<li>observers
: <a class="el" href="class_sim_object.html#ae34937d9a0fb1190cc4f4da782c2840b">SimObject</a>
</li>
<li>obstacle
: <a class="el" href="class_ship_a_i.html#a13957ddfeeea461ce58921b1da2c9402">ShipAI</a>
</li>
<li>ocrb
: <a class="el" href="class_starshatter.html#aa9461ebbaca82b4bd91f8517551e3557">Starshatter</a>
</li>
<li>off
: <a class="el" href="class_detail_set.html#a4b0e933db21333b8a13c1fc3faffd79d">DetailSet</a>
</li>
<li>offset
: <a class="el" href="struct_data_entry.html#a0d0a2623389d0307f66462d8fbb32818">DataEntry</a>
, <a class="el" href="struct_bmp_file_header.html#ab4158cf0baa3b13af589ef19cf8fdbf1">BmpFileHeader</a>
, <a class="el" href="struct_font_char.html#aef945782225c18ee8a28116fc1869dd6">FontChar</a>
, <a class="el" href="class_particles.html#ad851251547e3f1307d058b1c770216c7">Particles</a>
, <a class="el" href="class_menu_view.html#aee9e2cd5d8382e2241c660f99db26189">MenuView</a>
, <a class="el" href="class_nav_light.html#ab6b16e2c6e13efd245e2f40d86ea47ea">NavLight</a>
, <a class="el" href="struct_target_offset.html#abcee2aed785c5a549ce64cd791618bd3">TargetOffset</a>
, <a class="el" href="class_shot.html#a685f7a245180e23aad5b7a4153157e0f">Shot</a>
</li>
<li>offset_x
: <a class="el" href="class_map_view.html#a2a64e16029b26bb6a0421181bae9a7b0">MapView</a>
</li>
<li>offset_y
: <a class="el" href="class_map_view.html#a4fa9ef2ed83a688d52475d045a26b3fe">MapView</a>
</li>
<li>offsets
: <a class="el" href="class_water.html#a4be45cd6612d64b4a365505ac80ac3d8">Water</a>
, <a class="el" href="class_ship_design.html#af87b00bdf446302a35e637c359ccfdd6">ShipDesign</a>
</li>
<li>ok
: <a class="el" href="class_mission.html#a76874c9a1af4457ed48ebd309b45d5b9">Mission</a>
</li>
<li>old_azimuth
: <a class="el" href="class_weapon.html#a8b27a3c4f9d57ee2a50c352595494d2f">Weapon</a>
</li>
<li>old_disp_win
: <a class="el" href="class_cmp_scene_dlg.html#a564a184a77819ee373712394bed8f00c">CmpSceneDlg</a>
</li>
<li>old_elevation
: <a class="el" href="class_weapon.html#a5a3de66f1827bff7c1765f38961878bb">Weapon</a>
</li>
<li>old_emcon
: <a class="el" href="class_ship.html#a9a55a6dede9ee1788d3cf9ecf643e42f">Ship</a>
</li>
<li>old_index
: <a class="el" href="class_scanner.html#add2601cde2f79ab000c3e7e5bf615347">Scanner</a>
</li>
<li>old_line
: <a class="el" href="class_scanner.html#a147f0ff44e092e504f79673735ffae25">Scanner</a>
</li>
<li>old_mode
: <a class="el" href="class_camera_director.html#ae6100c1b5badfa7bff767dcbf02969cf">CameraDirector</a>
</li>
<li>old_throttle
: <a class="el" href="class_ship_a_i.html#adb4453be68bb847a3efdce2670df6d11">ShipAI</a>
</li>
<li>one
: <a class="el" href="classfix.html#afc251527f9e37c1c743d876bb1b97ded">fix</a>
</li>
<li>opacMap
: <a class="el" href="class_material3_d_s.html#a672e62d2bf6693f39049cf47bae5773b">Material3DS</a>
, <a class="el" href="class_l_material.html#a2b91a17e2f3a925874c5c724f56c34ba">LMaterial</a>
</li>
<li>opcode
: <a class="el" href="class_surface.html#afb4eba914189523b33e764e3e18a6760">Surface</a>
</li>
<li>opt_btn
: <a class="el" href="class_aud_dlg.html#aa53a98290962dc10b9d83ee43afd9e64">AudDlg</a>
, <a class="el" href="class_ctl_dlg.html#a305d9d61f308ab47af5a3550c28682ef">CtlDlg</a>
, <a class="el" href="class_mod_dlg.html#a6277298dcac7bb9111e845b83afd939e">ModDlg</a>
, <a class="el" href="class_opt_dlg.html#a802260c834596d916af1da4af7f500a2">OptDlg</a>
, <a class="el" href="class_vid_dlg.html#a2bf5718efc5771efe6beea68a801f5aa">VidDlg</a>
</li>
<li>optLevel
: <a class="el" href="class_l_importer.html#a1dc549f47dc66ea702eccecb6f820e0b">LImporter</a>
</li>
<li>Orange
: <a class="el" href="class_color.html#a98eea813eb02f72d41cb5d58cac88859">Color</a>
</li>
<li>orb_region
: <a class="el" href="class_campaign_mission_fighter.html#af670abaa43d3594fddbacbf21636ee7c">CampaignMissionFighter</a>
</li>
<li>orbit
: <a class="el" href="class_orbital.html#a43bb8ecbcbfaed1ba09869ceb03fb56a">Orbital</a>
</li>
<li>orbital_region
: <a class="el" href="class_sim_region.html#a26a338f5f7daf470b5c995171ae3ae34">SimRegion</a>
</li>
<li>orders
: <a class="el" href="class_weapon.html#ad9adce40d2f249c3e37c5f96b2ef7d98">Weapon</a>
, <a class="el" href="class_campaign.html#a05d0f70fad06c44847815d0dc6ae2558">Campaign</a>
, <a class="el" href="class_tactical_a_i.html#a9fd55c70007093c1284ecf03caa683c2">TacticalAI</a>
, <a class="el" href="class_weapon_group.html#ac70e5285eba27ee0f6eaedbf4b39f368">WeaponGroup</a>
</li>
<li>orientation
: <a class="el" href="class_solid.html#a50b42aa7272e5fcf0d1d74aeb95ae2b6">Solid</a>
, <a class="el" href="class_quantum_flash.html#af653a34ea4a658a677b3e6d5cbd98cc5">QuantumFlash</a>
, <a class="el" href="class_ctrl_def.html#a2c34030cec399efa3ac68079a3c8f5d9">CtrlDef</a>
, <a class="el" href="class_slider.html#a323b3a81c64f43c289b275cc99782888">Slider</a>
, <a class="el" href="class_camera.html#a436c6125ee4906bc206e989b1471c74d">Camera</a>
</li>
<li>orig_elem_index
: <a class="el" href="class_ship.html#a7262c061019b082471573a84d8102b0b">Ship</a>
</li>
<li>orig_fov
: <a class="el" href="class_starshatter.html#aae58f461aecc217164492fd83a5991f3">Starshatter</a>
</li>
<li>orig_gamma
: <a class="el" href="class_vid_dlg.html#a43ea202b2b26670e8271a260fc3f7c85">VidDlg</a>
</li>
<li>orig_target
: <a class="el" href="class_seeker_a_i.html#a58c49117df4d01222792e80a3152e82c">SeekerAI</a>
</li>
<li>origin
: <a class="el" href="class_shot.html#a701985701d6070af28893ae82c0b1af6">Shot</a>
, <a class="el" href="class_bolt.html#aeaeec88952ccf0f9c88cccd819c541a2">Bolt</a>
</li>
<li>orthogonal
: <a class="el" href="class_projector.html#a90464faee2f797a7c9621fd03184cba1">Projector</a>
</li>
<li>other
: <a class="el" href="class_steer_a_i.html#a3bd62300d5cd6ac279c7c49c81c61361">SteerAI</a>
</li>
<li>ov_file
: <a class="el" href="class_sound_d3_d.html#ad0f70c300b7c8b01eecd76bc0565cf50">SoundD3D</a>
</li>
<li>over_threshold
: <a class="el" href="class_fighter_a_i.html#aebae0a3d61be480a60a56ad19bb72cb9">FighterAI</a>
</li>
<li>overcast
: <a class="el" href="class_terrain_region.html#a2fe9b8bdaf46df337184afc989e818be">TerrainRegion</a>
</li>
<li>overlay
: <a class="el" href="class_h_u_d_view.html#af5f9157f80770ef7b2918272b746f66e">HUDView</a>
</li>
<li>override
: <a class="el" href="class_eng_dlg.html#a3648ee7a1e00f36bfa8be818a4cd3a24">EngDlg</a>
</li>
<li>overshot
: <a class="el" href="class_seeker_a_i.html#a0538c1e798b791ced25780528c8651d1">SeekerAI</a>
</li>
<li>own_frames
: <a class="el" href="class_sprite.html#a32fbc31be210f849bf7e465c0e3b2e68">Sprite</a>
</li>
<li>own_model
: <a class="el" href="class_solid.html#ab4ccd613c87cff8fde6e13b9c4e3be97">Solid</a>
</li>
<li>own_selection
: <a class="el" href="class_selector.html#ad268ef0cac35c12ff9de06a06fc8aac2">Selector</a>
</li>
<li>owner
: <a class="el" href="class_shot.html#aebea0f1638734cfa59101ab1a2ddf3ef">Shot</a>
</li>
<li>owner_name
: <a class="el" href="class_sim_splash.html#a79b490ba901ac765e90e9803111c0f14">SimSplash</a>
</li>
<li>ownpix
: <a class="el" href="class_bitmap.html#ab86202635d59193001b7594546688190">Bitmap</a>
</li>
<li>ownside
: <a class="el" href="class_campaign_mission_starship.html#aa1f39328edef59c9bcbae0ea63a0adc8">CampaignMissionStarship</a>
, <a class="el" href="class_campaign_mission_fighter.html#aa896fff1962f5286585b9d569eb76504">CampaignMissionFighter</a>
</li>
</ul>
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    <li class="footer">Generated on Tue Jun 5 2012 20:48:18 for Starshatter_Open by
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